Category:Strike Ships

Strike Ships fill a very specific, but very critical, role in large-scale engagements: by being able to use the most powerful missiles available (these missiles being tailor-made to be usable ONLY by Strike Ship classes), these ships can deliver death from afar, typically from across an entire sector. The defining feature of Strike Ships are the “Missile Turrets”, with each class having successively more than the previous class; these launch tubes’ crowning glory is that you can order your ship to perform a missile barrage, wherein it will instantly launch an array of missiles equivalent to the number of tubes. While an M3B Fighter-Bomber’s 2-shot barrage is not much of a barrage at all, and the M8 Bomber’s barrage at 4 tubes is not much better, an M7M Missile Frigate delivering 8 Torpedoes can easily destroy anything short of an M2 in one volley, and can make a good show at singlehandedly demolishing a station.

The primary drawback of Strike Ships is that they’re very logistics-reliant; without a steady stream of compatible munitions, they lose the ability to perform the one task of which they are capable. Another downside, predictably, is that they tend to be quite brittle, shield-wise, compared to similarly-sized ships, and have moderate-to-weak close-in turret defense.

For all their power, they are the game’s most prominent glass cannons. Use Strike Ships in a discretionary manner -- take good care of them, give them an escort fighter wing or Corvette, have a good working knowledge of the command console and maybe a few extra AI scripts that improve their understanding of those commands.